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Any playable civilization, when running out of historical Great People names, will now spawn people with random, yet plausible civ-specific names. AI should now be less eager to attack cities with cavalry AI will refuse peaceful vassalization AI leaders will remember good things done to them longer and will quicker forget bad things. AI will be much more rational when deciding whether to raze a city they have taken. AI should now be smarter when deciding what tiles to work Rebalanced and replaced many civics; many civic combinations now have additional effects through special national buildings. Reduced relations bonuses and maluses from traits Rebel slave and serf strength now depends not on era, but on weapon technology available to player (same as players irregular unit line) Many tech prerequisites and costs reworked Open borders no longer provide free culture under any circumstances Reworked many in-game buttons, especially for units and resources. Units no more use сценарии цивилизации 4 vanilla-style buttons. Some tweaks to pedia: filter leaders by playable status, show unit upgrade trees for a selected civ, show building upgrade chart. Significantly improved performance due to various dll optimizations Special characters in unit and building names should no longer display erroneously in some.



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Сценарии цивилизации 4
Сценарии цивилизации 4
Сценарии цивилизации 4
Сценарии цивилизации 4
Сценарии цивилизации 4
Сценарии цивилизации 4
Сценарии цивилизации 4
Сценарии цивилизации 4
Сценарии цивилизации 4
Сценарии цивилизации 4